Emotional Mapping of Museum Augmented Places

Manipolazioni virtuali della realtà, gesti, forme, superfici vive con realtà aumentata e virtuale

Emotional mapping of the archaeologist game

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Emotional mapping of the archaeologist game
Computers in Human Behavior
Volume 29, Issue 2, March 2013, Pages 335–344
Advanced Human-Computer Interaction

Mobile and ubiquitous learning has been linked to new information and communication technologies embedded in everyday life objects. A variety of invisible embedded tools have been developed and are connected to the Internet. The boundaries between learning, gaming, simulating or role-playing are not clearly defined.

In this context a visit to a museum or to another place of interest (e.g. Archaeological parks, historical towns, urban trekking, etc.) using a smartphone, or a tablet, may offer a unique educational experience as will be described in the didactic experiments of EMMAP (Emotional Mapping of Museum Augmented Places) at the Archaeological Museum “Giuseppe Moretti” of San Severino Marche (Italy). EMMAP is a format aimed to develop innovative pedagogies, using handheld technology combined with QR codes, broadcasting and augmented reality (AR). These tools are useful in creating a ubiquitous learning environment and involving participants emotionally in a real landscape. In an authentic context, emotions play a relevant role in engaging students in a rich learning experience.

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